AXLEBOLT is a successful developer of mobile games in the international market. Our flagship project is the mobile first-person shooter Standoff 2, which attracts 30 million unique players worldwide every month.
We are currently expanding our team and looking for a Technical Artist.
Creating animation rigs for characters, creatures, and props (both in-game and cinematic).
Working with skinning and deformations for characters and props.
Improving and expanding the existing rigging pipeline.
Writing scripts and developing tools for related teams.
Writing technical documentation.
Participating in the development and setup of game character rigs in the engine.
Working with simulations and physics within animation rigs.
Maya
Python
Unity/Unreal
Rigging and skinning characters, both humanoid and creatures.
Rigging and skinning character faces for facial animation/facial mocap refinement.
Creating and correcting blendshapes for facial animation.
Supporting and improving rigs as needed throughout production.
A portfolio/demo reel is required.
At least 1 year of experience in a similar position.
Fluent in Russian.
Knowledge of MEL
Knowledge of Maya API
Experience with Metahuman
Experience with Houdini
Experience with Blender
A team of strong professionals ready to share their experience and reach new heights.
An atmosphere of freedom and openness within the company.
Care for employees, noticeable both personally and through useful benefits.
The chance to contribute to the advancement of games played by millions of players monthly.
Health insurance.
Official employment.
Opportunity to work from comfortable offices in different countries or remotely.
English language courses.
Corporate library.
Compensation for sessions with a psychologist.
Compensation for gym memberships.