We are a Retention and CRM team dedicated to forging a forward-looking customer loyalty strategy for our brand. Our project backlog spans essential needs to highly ambitious goals. We're in search of a visionary CRM professional eager to integrate into our team and apply their contemporary marketing expertise to real-world challenges. We stay abreast of market trends, adhere to CRM framework standards, and seek a collaborator who can help us bring our most audacious ideas to reality. A primary role responsibility is the enhancement and refinement of gamification elements within the customer journey, leveraging our existing platform.
300+
Planning a calendar of gaming activities;
Development and launch of Free2play games and all game scenarios;
Setting technical tasks for creative materials;
Planning and sending communications within the framework of gamification (sms, email, web/mobile-push, call center, in-app);
Generating campaign effectiveness analytics and searching for growth points;
Searching and testing hypotheses for improving existing mechanics;
Calculation and planning of the bonus budget;
Search and implementation of new gaming products.
Experience in the gaming industry or experience with gamification in iGaming;
Knowledge of current trends in gamification of the customer journey;
Experience in designing a sustainable game economy and game balance with elements of one-time and regular tasks, levels, inventory, tournaments, store, customization and more.
Experience with ESP/CRM/CDP systems;
Understanding of how marketing mechanics work in betting and gambling;
Analytical skills. Experience in building game analytics, knowledge of key gamification metrics, ability to work with data in Excel is required (VLOOKUP and Pivot tables);
The ability to dive into database segmentation and look for leverage at various stages of the conversion funnel;
Knowledge of general retention metrics and direct communication channels;
From 3 years of experience. If you haven’t reached 3 years yet, but have experience in everything described, you should respond;
English at the Upper Intermediate level and above (you must be able to communicate with contractors and set technical specifications).
KPIs for the probation period
Initiate a basic gamification scheme for new clients, conduct an A/B testing, and document an increase in first-purchase conversion rates within the test group.
Successfully package and market a game as an independent marketing initiative, ensuring over 50% of users are recurrently engaged with each launch.