Gaming

LEVEL ARTIST Full-time

For which tasks (responsibilities)?

We are looking for an experienced Level Artist (middle+/senior), who can create photo-realistic outdoor levels in a real-time proprietary game engine. Create photo-realistic levels with a landscape, foliage, set up lighting, atmosphere, placing assets, etc.
You will work closely with Level Design, 3D and Tech Art departments to create outstanding game levels.
- Deep knowledge of material setting.
- Instancing locations - foliage, architecture and props.
- Work with atmosphere and overall feel.
- Set lighting standards, quality targets, and conduct visual prototypes.
- Team player with excellent communication skills

What kind of professional are we looking for?

- Experience with game engines such as Unreal/Unity, CryEngine/Lumberyard or any modern proprietary game engine.
- 3+ years of AA+ game development experience in a similar role.
- Good understanding of lighting, composition, colour coding.
- Understanding of level design metrics
- Understanding of resource balancing and experience optimising scenes.
-Thorough knowledge of PBR workflow
- Jira/Perforce experience is a plus.

What is important for us in a person?

- Artistic/architectural/engineering education or background.
- Versatility in used tools and performed tasks.
- Understanding of both modern and legacy real-time rendering tech and lighting principles.
- Knowledge of additional software is a plus (Speedtree, Houdini, etc.).
- Gamer and lover of natural landscapes
- Proactive attitude

Overview

  • Employer: Fractured Byte
  • Job Title: LEVEL ARTIST
  • Published: 4 months, 2 weeks ago
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