Gaming

3D Character Artist Full-time

Due to the development of the company's projects, we are looking for an experienced and motivated 3D character artist to help take our visual development to the next level.

What are you working on?
  • Genres: Shooter
  • Platforms: PC
For which tasks (responsibilities)?

- Creating characters through the full pipeline: sculpting (hard-surface armor, organic), low-poly/unwrapping/baking, possibly training in Hand-Paint texturing in the future
- Communication within the team, attending team calls and discussing work processes

What kind of professional are we looking for?

- Experience in ZBrush, Maya, Marmoset Toolbag, Substance Painter
- Experience with stylization: clean sculpting skills, solid knowledge of anatomy and understanding character design within the technical stage for further animation
- Modeling for crises. Clean, without wobbling/pinching/non-planar polygons. Can be done in any software (Maya, Blender), but preferred in ZBrush (quad-based low-poly mesh without N-gons)
- Sculpting. Folds, hair, faces. IMPORTANT: Folds are manually sculpted in ZBrush, NO simulation in Marvelous Designer
- Basic understanding of working in UE5 and/or willingness to quickly learn the basics of functionality
- High artistic vision and ability to convey line dynamics in sculpting
- Readiness for an iterative development approach

Would be a plus:
- Artistic education
- Hand-Paint texturing skills

Overview

  • Employer: FARCANA
  • Job Title: 3D Character Artist
  • Published: 7 months, 2 weeks ago
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