Whimsy Games is an outsourcing game development company known for creating innovative and entertaining games for various platforms. With a focus on creativity, Whimsy Games constantly explores new ideas and pushes game development’s boundaries. In the next few years, we are aiming to create bestsellers and become a respectable partner for global GameDev companies.
Now we are seeking an experienced Spine Animator for a project part-time cooperation (for 1-2 months).
Create Spine Animations (environment objects, characters, VFX and UI Items)
Work with documentation, compliance with technical requirements
Work with feedback and with the lead artist
Create mood boards and collect animation reference
Task Estimations and time trekking
Follow established workflow requirements, pipelines, and best practices to maintain efficient art production processes
Communication with the technical department and PM
Preparation and export of animation to the project
2+ years of experience as a Animator in the gamedev industry
Knowledge of English
Must have knowledge of 2D and 2.5D animations in the spine.
Knowledge and work with SPINE, version 3.7.9.1.
Good understanding of the game development process ( Technical processes/Basic Pipelines )
Base Knowledge of Photoshop,
Ability to be proactive, and highly organized, with good teamwork skills
Experience working with different animation styles (Realism/Casual/Stylization)
Experience in creating character animation, UI items, VFX and backgrounds
Basic animation knowledge: animation principles, anatomy, body mechanics, weight, dynamics, acceleration, etc.
Experience in analyzing gambling markets.
Independence and good communication skills. We are expecting a proactive participant in the project.