About the Game
Our cinematic open-world hero shooter video game takes place on Nebulous Prime, a small planet in the beautiful Stellar Jewel Box nebula. Filled with playable stories, meaningful quests, arenas, and game challenges. Allowing players to freely explore and discover all of the beautiful details as revealed. TEAM IMU creates environments that players can experience in awe, all built on the visual power and performance of the Unreal Engine.
About the Company
IMU Studios creates refreshing experiences for gamers. Thrilling, fun adventures that shake the foundations of the industries we enter. We have assembled a team of video game underdogs, all hungry to be the next heroes. Together we are pushing everything to be more exciting!
IMU Studios was founded when game developer Robert Strutin’s market research revealed fresh opportunities in the video game industry, crossing market lines of gameplay and revenue models. Our home studio is nestled in the beautiful, inspiring mountains of British Columbia, Canada, with active Team Members contributing worldwide. Our expert team of game developers and artists are truly passionate about their craft and producing profound entertainment experiences. We create exhilarating video games that enrich your life and empower you as a player.
Tell us who you are, what you do, and why you would like to join.
Apply
Email: derickmungahu@imustudios.com
We are seeking an additional, exceptional 3D Character Rigger for our playable Characters, digital Creatures, NPCs, and Animals.
Your Mission
You are to become the connective pipeline from our 3D Modelers, to check their production and confirm or correct 3D structures before models are UV Mapped for textures. Once you have approved the 3D model, you will rig and skin the model to our Lead animator’s specifications.
Responsibilities
You’re an expert at organic joint and body motion requirements to create the fluidity of our character’s natural flexibility and biological innate characteristics.
Key Duties
Create high-performance, animation-friendly character and creature rigs
Help solve team problems to make sure they achieve their deadlines
Provide feedback and develop standards for character production
Develop a flexible character production pipeline within the team
Character Skinning and rigging in Maya and MotionBuilder
Work closely with 3D artists and animators
Refine and manage production workflows
Confirming 3D models are built correctly
Skin 3D Models for Animation
Rig 3D Models for Animation
Qualifications & Experience
Solid knowledge of how to develop a character production pipeline, along with rigging and animation workflows
Excellent knowledge of Maya; experience working with MotionBuilder
Excellent knowledge of anatomy and topology for 3D characters
2+ Years of experience in rigging and general 3D art production
Essential knowledge of animation and other 3D art processes
A comprehensive reel demonstrating rigging capabilities
No degree, certificate, or diploma is required
Experience with Unreal Engine 4 and/or 5
Experience being part of a creative team
Good knowledge of rig scripting
Bonus Skills
Good knowledge of scripting Maya Python and Mel
Knowledge of HLSL shader in Unreal Engine
3 years to 5 years of industry experience
Experience in game development