Meet our studio
Back in 2012, a bunch of game industry veterans from Ukraine started VG Entertainment (ex-Vostok Games). Today, we are a full-scale game-making crew with several released games in the portfolio. Lately, we’ve been secretly working on something new and cool.
Our mission is to create games that delve deeper into topics like science, ecology, human-nature relationships, modern life, cruelty, and spirituality.
70+
Creation of modular elements of the environment (facades of buildings, MAFs, props, etc.)
Blockout creation, high poly, bake, texturing and integration into the engine
Working with the art department, processing feedback
At least 3 years of experience working in the video games industry as 3D Environment Artist
Strong portfolio showing high & low poly modeling, texturing, and shader skills that demonstrate a high level of artistic creativity and technical ability
A high level of proficiency in tools for modeling (3dsMax, Maya, Blender or equivalent) and PBR texturing and materials (Photoshop, Substance Designer/Painter)
Experience with ZBrush, Marvelous designer and Alchemist
Understanding modularity, design principle, location creation mechanism
Understanding current environment art trends, modeling and texturing technologies, tools pipelines, performance trade-offs, and interdepartmental dependencies
Experience with Unreal Engine 4 or 5 (or similar)
Would be a plus:
Architectural, Art or Technical education
Knowledge of composition, shapes and colors
Understanding architectural and visual styles
Experience with Blender will be an advantage
Shipped AAA projects