Gaming

System Game Designer Full-time

We are looking for a game designer who can think in systems, take care of UX, develop existing ideas and create new ones with all project components in mind. 

What are you working on?
  • The name of the project(s): Farcana
  • Genres: Shooter
  • Platforms: PC
For which tasks (responsibilities)?
  • Description of gameplay systems, staging and acceptance of their implementation

  • Participate in the creation of new features (characters, weapons, gamemodes, etc.)

  • Maintaining documentation

  • Working closely with all departments to realise the designed experience (animations, sound, analytics, balance, etc.)

  • Participating in calls, brainstorms, team playtests

  • Participating in playtests (including initiating and running them) and analysing the feedback and analytics data received

  • Bringing a feature to release quality, ability to flag issues and get them resolved

What kind of professional are we looking for?
  • 3 years of experience as a system game designer in complex projects with high gameplay dynamics

  • Experience in creating and bringing large systems (combat systems, abilities, camera work, etc.) to release

  • A high level of experience in PvP shooters, especially abilty shooters, a systematic understanding of shooting and a love for the genre

  • Good understanding of the relationship between gameplay and levelling design in PvP competitive shooters

  • Good mathematical background, ability to analyse data and not afraid of interacting with game balance

  • Good skill in deconstructing third party projects

  • Emphasis on UX, good understanding of the impact of different aspects of the game (animations, vfx, sound, etc.) on the gameplay experience

  • Ability to maintain documentation (structure, clarity, formatting, literacy) and keep it up to date through iterations

  • Experience in assigning TORs to neighbouring departments (animation, VFX, sound, etc.) 

  • Basic knowledge of UE or ability to get up to speed quickly

  • Experience with playtests, working with feedback

  • High creativity within the framework of wizen and design guides on features, willingness to see that only a small percentage of the best ideas will go into implementation

  • Willingness to work in a team - to develop other people's ideas, ability to discard their own in favour of better ones

  • High soft-skills, self-organisation and commitment

Would be a plus:

  • Conversational English  

  • Knowledge of UE blueprints 

  • High rank in PvP shooter 

  • Released project

Overview

  • Employer: FARCANA
  • Job Title: System Game Designer
  • Published: 2 months, 2 weeks ago
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