Gaming

Technical Artist Full-time

Founded in 2000, Frogwares is an independent gamedev studio, based in Kyiv, Ukraine. 

Thanks to the cooperative work of talented teams, our games are available for major platforms, including PlayStation, Xbox, PC, and Nintendo Switch. Best known for the popular Sherlock Holmes series, we aim to create immersive single-player experiences that stay with players after they put down the gamepad. With millions of players worldwide, Frogwares continues to develop a rich portfolio for the new generation of gamers.


For more information, visit www.frogwares.com

What are you working on?
  • Genres: Action, Adventure
  • Platforms: PC, Console
For which tasks (responsibilities)?

Our studio is looking for a Technical artist to work on many existing and future IPs on various platforms. Candidates should have a solid artistic/visual aesthetic sense and technical knowledge of computer graphics and programming. Experience in creating content is also of great value, together with a talent for problem-solving skills.

What kind of professional are we looking for?
  • At least 3+ years of experience in the same position;

  • Working experience with various graphics software;

  • Experience with any scripting;

  • Familiarity with Unreal Engine 4/5;

  • Overall knowledge of computer graphics and graphic APIs (DirectX and OpenGL);

  • Ability to understand complex systems independently, figure out solutions for various issues, and quickly learn new skills.

Preferred skills:

  • Working experience with Unreal Engine 4 (creating materials, Blueprints scripting, lighting, VFX, C++ programming);

  • Experience in communicating with programmers’ teams and solving technical issues that arise during the artist's work process;

  • Knowledge of various aspects of creating content for games;

  • Working experience with DirectX and/or OpenGL;

  • Experience with writing shaders in HLSL and/or GLSL.

Responsibilities:

  • Creating materials and visual effects:

  • Making and organizing materials for environment elements, characters, etc. – all the technical stuff;

  • Creating particle and post-process-based VFX. 

  • Content supervision: 

  • Audit existing content and look for ways to improve pipelines;

  • Developing required tools for the artist team using Blueprints or C++ (in an engine) or MaxScript/Python (in 3ds Max/Maya);

  • Taking part in developing new features for tools with the programmers’ team;

  • Modeling and texturing when prototyping and fixing content issues.

  • Optimization:

  • Constant monitoring of the game’s performance on all platforms;

  • Solving performance issues and bottlenecks.

Overview

  • Employer: Frogwares
  • Job Title: Technical Artist
  • Published: 7 months, 2 weeks ago
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