Gaming

3D Level Artist Full-time

We are looking for a 3D level artist with experience working with full cycle level production from blockout to final level setup in the Unity scene.

What are you working on?
  • Platforms: PC
For which tasks (responsibilities)?

What will you work on?

Genre: Metaverse

Platforms: PC, WebGL

Responsibilities:

  • Laying out environments in the scene, integrating and configuring assets in the engine to align with the art direction.

  • Setting up lighting and post-processing.

  • Ensuring optimal performance and adherence to resource limits (draw calls, polygon counts, texture memory) while maintaining visual quality for WebGL

What kind of professional are we looking for?
  • Senior/Middle Environment (Tech) artist

  • Portfolio with examples of creatively compelling scenes, levels, and environments created in a photorealistic\stylized style in Unity.

  • Examples of full-cycle level production - blockouts, asset modelling, set dressing, lighting setup, optimization.

  • Strong experience with Unity URP, Quixel packages, Substance Painter, and Speedtree.

  • Excellent compositing, asset tuning, and lighting skills.Ability to perform scene optimization and set up quality settings.

Why do we enjoy working here?
  • Friendly atmosphere and collaborative culture

  • Working with world-class clients and professionals in the industry

  • Possibility for further permanent cooperation with Studio

  • Part-time involvement and flexible schedule

  • Remuneration in USD/EUR

Overview

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