We are looking for a 3D level artist with experience working with full cycle level production from blockout to final level setup in the Unity scene.
What will you work on?
Genre: Metaverse
Platforms: PC, WebGL
Responsibilities:
Laying out environments in the scene, integrating and configuring assets in the engine to align with the art direction.
Setting up lighting and post-processing.
Ensuring optimal performance and adherence to resource limits (draw calls, polygon counts, texture memory) while maintaining visual quality for WebGL
Senior/Middle Environment (Tech) artist
Portfolio with examples of creatively compelling scenes, levels, and environments created in a photorealistic\stylized style in Unity.
Examples of full-cycle level production - blockouts, asset modelling, set dressing, lighting setup, optimization.
Strong experience with Unity URP, Quixel packages, Substance Painter, and Speedtree.
Excellent compositing, asset tuning, and lighting skills.Ability to perform scene optimization and set up quality settings.
Friendly atmosphere and collaborative culture
Working with world-class clients and professionals in the industry
Possibility for further permanent cooperation with Studio
Part-time involvement and flexible schedule
Remuneration in USD/EUR