Back in 2012, a bunch of game industry veterans from Ukraine started VG Entertainment (ex-Vostok Games). Today, we are a full-scale game-making crew with several released games in the portfolio. Lately, we’ve been secretly working on something new and cool.
Our mission is to create games that delve deeper into topics like science, ecology, human-nature relationships, modern life, cruelty, and spirituality.
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Managing a team of specialists;
Creating and keeping up-to-date project documentation (pipelines, guidelines, and other art or technical requirements and/or helpful resources);
Onboarding and training new team members, as well as mentoring them;
Providing useful feedback to colleagues;
Collaborating with the Art Director and other department leads;
Ensuring materials and colors in locations are well-aligned with the artistic vision.
Background as a Lead 3D Environment Artist in game dev;
Solid track record in team leadership, recruiting specialists, conducting interviews, and mentoring;
Experience in planning teamwork (workloads, deadlines, priorities);
A portfolio that showcases high & low poly modeling, texturing, and shader skills that demonstrate a high level of artistic creativity and technical expertise;
Proficiency in modeling software (3dsMax, Maya, Blender, or equivalent);
Expertise in modeling techniques (polygonal modeling, sculpting, fabric simulation, etc.);
Hands-on experience with Unreal Engine 4 or 5 (or similar).
Flexible work hours;
18 business days of paid vacation;
1 paid day off on your birthday;
7 days of winter vacation for the entire studio;
3 sick leaves in a row without a doctor’s note;
1 paid day off on the day of donating blood;
Medical insurance;
English language courses;
Comfortable office near the Olimpiyska metro station;
Snacks, sweets and tea/coffee in the office;
Freedom of creativity, no bureaucracy, and an awesome friendly team that helps you enhance your skills, as well as gain new knowledge and experience.