Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
Currently, we are looking for a Level Artist for one of the studio's leading projects - SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Working with level designers and art director on the overall art direction and vision of the project.
Blocking out basic ideas, arranging assets.
Finding optimal solutions in visual and functional aspects.
Working with documentation and according to documentation.
Final polishing of levels, working with micro-compositions.
Setting up lighting.
Minimum of 2 years of experience with Unreal Engine.
Understanding of composition, light, and color principles.
Basic understanding of game design.
Professional approach to working with feedback.
Flexibility and initiative.
Desire to work in a team.
Fluent communication in English or Russian is required.
Experience working on AAA-level projects.
Experience as a 3D modeler, concept artist, or lighting artist.
A great team and an informal work environment (we support colleagues' interests, play video games, and organize game jams).
Reimbursement of professional training, participation in specialized conferences, training sessions, and educational events.
A relaxed atmosphere with minimal formalities and open communication.