We need a VFX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, and pushing own ideas in development. We expect two different levels of experience and involvement for this role.
Create VFX content using our engine’s particle editor.
Using external tools to create pre-rendered VFX for optimum performance and improved looks.
Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.
Work with the Environment team to create global weather and local level effects.
Be a friend to the QA team and Programmers to carefully optimize what needs optimizing.
Work with lights, flares, and postprocessing.
Create HLSL shaders for both particle and material effects.
Create quick additional content through modelling and texturing.
Deliver complete, tested, and tuned features.
Combine and utilize all engine features to achieve new heights and compete with the best.
Assist in improving our tools.
Quickly locate and fix what’s broken.
Be aware of global trends, learn relevant research papers, develop new ideas.
Provide help and tutoring to less experienced Artists and Designers.
Know the limitations of each target platform and optimize scenes accordingly.