A Mobile Game Development Company is looking for a Senior Technical Artist to create exciting games. The active project is a mobile city-builder/farm game in the soft launch stage.
The team is open-minded and likes to bring new ideas to work. Grab your chance to be a part of a global product company and use opportunities for career progression.
40
3+ years of experience in a similar position;
2+ years of experience with graphics in Unity;
Integrate creative assets (art and visual effects) into the game;
Create precise 2D designs and animations in Unity according to existing mock-ups;
Analyze and optimize the design to satisfy art and performance needs or keep the balance between beautiful and fast;
Understanding of the Built-in and UR pipeline;
Experience with writing shaders and particle systems;
Experience with Unity Sprite Atlas and Addressables;
English skills enough to explain technical decisions to non-technical people.
Strong skills in Photoshop, Unity, After Effects;
A profound understanding of key-frame and 2D bone animation;
Production experience in Unity;
Experience with Unity’s Particle System;
Understanding of content creation/management pipelines for game production;
Experience working with both artists and engineers and understanding the gap between both disciplines;
Strong understanding of rendering pipeline (materials, draw-calls, batching, texture atlas);
Ability to analyze tech design performance-wise;
Ability to analyze and improve workflows to enhance group productivity;
Good spoken and written English;
Portfolio - is a must.
Preferred
Experience creating and working with Shader Graph;
Experience with 3ds Max (Blender);
Understanding of 3D concepts.
Paid vacation of 23 working days per year ( + your birthday is the additional day off).
Paid 2 urgent days per year.
Health insurance after the trial period.
English-speaking clubs for language practice and development.