Back in 2012, a bunch of game industry veterans from Ukraine started VG Entertainment (ex-Vostok Games). Today, we are a full-scale game-making crew with several released games in the portfolio. Lately, we've been secretly working on something new and cool.
Our mission is to create games that delve deeper into topics like science, ecology, human-nature relationships, modern life, cruelty, and spirituality.
Intrigued? See if our job specs match your expectations, knowledge and expertise!
Wanted: Senior Character 3D Artist, talented and motivated, to work with us on a new AAA shooter based on a brand-new IP.
70+
Сollaborate with the Art Director and other stakeholders to create high-quality characters (high poly, low poly, UV and texturing)
Receive and iterate on feedback given by Art Director or other stakeholders
Collaborate with the animation team to create characters with the right topology for further animation
Take part in Art Team meetings and provide constructive input to the team members
Task estimation
At least 3 years of experience in a similar position
Strong knowledge of industry-standard graphics applications (e.g. High poly/low poly modeling in ZBrush/Maya/Max or Blender, texturing in Substance Painter, cloth simulation in Marvelous Designer, etc.)
Good knowledge of Physical Based Rendering
Excellent eye for composition, colors and forms, great sense of proportions
Strong understanding of correct topology for animation/rigging
Excellent knowledge of human anatomy
Good communication and collaborative problem-solving skills
Will be a plus:
Familiarity with data management software (GIT, Perforce, etc.)
Experience with Metahuman
Experience with game engines (UE5 will be an advantage)
Experience in team management and mentoring