tinyBuild is a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.
We are currently seeking a Lead Unreal Engine Developer to join our internal studio for developing the Deadside project, a hardcore multiplayer survival shooter set in a post-apocalyptic world.
It offers both PvP and PvE modes, an open-world environment, realistic weaponry, crafting, and base building.
DEADSIDE Official Trailer: https://youtu.be/W_Oaujmj9T0
The project is currently available in Early Access on Steam: https://store.steampowered.com/app/895400/Deadside/
Up to 35 people
Technical leadership of the team: assistance in task decomposition, development of project architecture, conducting code reviews;
Writing system code and game mechanics in C++;
Developing the project architecture together with the technical director;
Profiling, refactoring, and optimization of existing code;
Maintenance of technical documentation.
Over 3 years of experience in Unreal Engine 4 development;
Experience as a UE4 Lead / Tech Lead / Development Team Lead for over 1 year;
Strong knowledge of C++, Blueprints;
Excellent knowledge of design patterns and code architecture;
Strong knowledge of all major UE4 systems, including network replication;
Ability to decompose tasks, estimate deadlines, and plan the development process;
Ability to adapt solutions to deadlines;
The ability and desire to create understandable, modular, and "portable" code;
Knowledge of English at the Intermediate level and above;
Experience with AI will be a plus.