Founded in 2000, Frogwares is an independent gamedev studio, based in Kyiv, Ukraine. Thanks to the cooperative work of talented teams, our games are available for major platforms, including PlayStation 5, Xbox series X, PC, and Nintendo Switch. Best known for the popular Sherlock Holmes series, we aim to create immersive single-player experiences that stay with players after they put down the gamepad. With millions of players worldwide, Frogwares continues to develop a rich portfolio for the new generation of gamers.
For more information visit www.frogwares.com
Creation of consistently eye-catching, real-time VFX using 2D/3D packages and in-engine FX systems;
Creation of special/post process effects for gameplay mechanics, scenes, environment, cutscenes;
Applying effects to environment and gameplay to create a desired atmosphere;
VFX profiling and optimization;
Extensive communication with designer, art and engineering teams when working on features to provide best VFX for the specified use case.
Requirements:
Experience with Unreal Engine and it’s particle systems (Cascade and Niagara) as well as materials and blueprints;
Good communication skills;
At least pre-intermediate English.
Not required but desirable:
Good knowledge of 3D and 2D asset pipelines;
Professional experience in any DCC app (3ds Max/Maya, Photoshop, Substance Designer, Houdini)
An exciting job where you can develop professionally
Sense of belonging to globally-renowned game series
Agile environment with minimum bureaucracy
Competitive salary fixed in EU currency
20 paid vacation days per year + sick leaves
40-hours working week
Full-time, remote work