Why You'll Love Working With Us
Creative & Fast-Paced: No boring tasks—expect varied projects and plenty of room to grow.
Reliable & Transparent: Steady gigs, clear feedback, and a solid workflow
Work Your Way: Remote-friendly, flexible hours, and a team that respects your time.
up to 20 people
Responsibilities:
Creating realistic 3D models of props and environmental elements.
Utilizing modular systems for level design.
Developing trim sheets and optimized UV unwraps.
Setting up materials with multiple UV channels.
Preparing assets for game engines (UE5, Unity), optimizing geometry and textures.
Texturing in Substance Painter / Designer following PBR workflow.
Requirements:
Blender / Maya / 3ds Max – strong skills in high/low-poly modeling.
ZBrush – for detailed prop sculpting (preferred).
Substance Painter / Designer – ability to create realistic materials.
Unreal Engine / Unity – understanding of game-ready assets.
Knowledge of modular asset creation and trim sheets.
Experience with multiple UV channels and material optimization.
Nice to Have:
Experience with scan-based assets.
Familiarity with Houdini for procedural modeling.
Optimization skills for VR/AR environments.
Fair Pay: Salary is discussed individually based on skills and experience.