Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland.
Thanks to the work of our talented teams, our games are available on major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch. Best known for the popular The Sinking City and Sherlock Holmes series, we strive to create immersive single-player experiences that resonate with players long after they put down the gamepad.
With millions of game units sold worldwide, Frogwares continues to build a rich portfolio for the new generation of gamers and is currently working on its most ambitious title yet - The Sinking City 2, a Lovecraftian survival horror game, powered by Unreal Engine 5.
For more information, visit www.frogwares.com
Frogwares Team is currently looking for 3D Environment Modeler for its upcoming game. This role requires strong artistic skills and a good sense of aesthetic principles, as well as a clear understanding of the environment elements needed to make each level authentic and engaging.
Create, adapt, and implement all essential 3D Environment elements;
Create levels according to gameplay intentions following art direction;
Create rough maps/prototypes and iteratively work on them up to the final stage;
Implement gameplay elements in the levels assigned;
Suggest solutions to meet set objectives;
Correct the bugs identified by testers;
Requirements
A minimum of 2 years experience in 3D modeling/level design or related field;
Experience with visual environment development in a professional setting;
Strong skills in 3ds Max, Zbrush (or other 3D Modeling\Sculpting software);
High-Poly/Low-Poly modeling;
Texture Baking/Texturing;
UV Mapping;
Preferences
Successful experience with 2D graphics (Adobe Photoshop, Substance Painter);
Knowledge of Unreal Engine 5 is a definite plus;
Proficient in spoken English at an intermediate level or higher.
Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.