Strikerz Inc. is a videogame-creating collective and an international gaming brand launched in 2016 by a handful of people involved with online football. Currently, there are 300+ of us spread over 4 regional offices in various locations across Europe or working from home (yes, we love it too). Strikerz Inc. is the force behind the UFL, the ongoing online football videogame revolution. Being fans, we aim at offering our players an unprecedented gaming experience available on all major platforms.
In this role you will work closely with Character and Animation artists, helping the team reach quality and production goals and making our facial animations look fantastic.
Responsibilities:
Create facial blends based on facial expressions of hyper-realistic characters;
Skin character heads and bodies.
3 years of experience as a 3D Character Artist in game development industry;
Good knowledge of facial anatomy, solid understanding of facial animation principles;
Great 3D-modeling skills;
Ability to create facial sculptures based on references with maximum likeness;
Extensive experience in skinning;
Ability to create facial sculptures based on references with maximum likeness;
A good eye and attention to detail for anatomy and facial animation;
Proficiency with ZBrush, Maya / 3D Max.
Nice to have:
Hands-on experience with Unreal Engine 4/5, MetaHuman and Motion Builder;
Experience in Maya Scripts (Mel, Python).