Gaming

Unreal Engine Level Designer + Technical Artist Full-time

CyberLight Game Studio is an independent game development studio founded in 2017 in Kyiv.
- The company operates remotely.
- We are currently working on BIGFOOT, a survival horror game.
- BIGFOOT is available in early access on Steam, and we plan to release it on EGS and consoles.
- For development, we use the latest versions of Unreal Engine.

What are you working on?
  • The name of the project(s): BIGFOOT
  • At what stage of the project(s)? Steam Early Access
  • Genres: Shooter
  • Platforms: PC, Console
For which tasks (responsibilities)?

1. Level Design

  • Comprehensive development of game levels for BIGFOOT, incorporating gameplay mechanics, atmospheric elements, and ensuring a seamless and engaging user experience.

2. Graphics

  • Preparation and placement of game assets to create visually compelling and immersive environments.

  • Configuration and optimization of materials, textures, LODs, and shaders to achieve high visual fidelity and efficient performance.

3. Optimization and Quality Control

  • Fine-tuning assets and environments to enhance overall game performance.

  • Ensuring visual and technical quality through continuous testing and refinement.

4. Promotional Materials

  • High-quality rendering of promotional assets to showcase the game’s visuals and engage the target audience.

What kind of professional are we looking for?
  • Over 1 year of professional experience working with Unreal Engine 5.

  • Solid understanding of the fundamentals of level design and game design principles.

  • Proficiency in creating and optimizing materials, textures, and shaders.

  • A portfolio showcasing high-quality examples of previous work.

What is important for us in a person?
  • Aspiration for learning and self-development

  • Discipline, responsibility.

Why do we enjoy working here?
  • Since the team is small, you will have the opportunity to directly influence key decisions in the development of BIGFOOT.

What are the conditions and bonuses?
  • Remote work

  • Flexible schedule – work at any time or on any day of the week.

Overview

  • Job Title: Unreal Engine Level Designer + Technical Artist
  • Published: 3 weeks, 6 days ago
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