Gaming

Unreal Engine/game play programmer Full-time

Pixela Labs is a studio passionate about creating visually stunning and captivating games that win the hearts of players worldwide. Our mission is to inspire and amaze through unforgettable gaming experiences.

We are looking for a highly skilled Game Designer who shares our passion for game creation and can help elevate our projects to the next level. If you have a talent for developing visual concepts, understand how to design gameplay that keeps players engaged, and are ready to become part of our ambitious team, we are waiting for your application!

Join Pixela Labs to create games that redefine the rules of the game together!

What are you working on?
  • The name of the project(s): Postapocaliptic topdown shooter
  • At what stage of the project(s)? alpha
  • Genres: Action, Role-playing, Shooter
  • Platforms: PC, Console
Team size and structure?

team of 80 people

For which tasks (responsibilities)?
  • Game Development & Optimization:

    • Develop gameplay mechanics, systems, and features using Unreal Engine.

    • Ensure game functionality is smooth, bug-free, and optimized for console performance (e.g., PS5, Xbox Series X).

    • Debug and resolve complex technical issues on console platforms.

  • Console-Specific Development:

    • Work with console SDKs, APIs, and tools to ensure seamless integration.

    • Optimize game performance, load times, and memory usage for console hardware.

    • Address platform-specific requirements and certification processes.

  • Cross-Team Collaboration:

    • Work closely with designers, artists, and other programmers to ensure cohesive feature implementation.

    • Provide technical guidance to ensure designs are feasible and align with console limitations.

  • Tools and Pipeline Development:

    • Create or enhance tools and pipelines for better efficiency in game production.

    • Support art and design teams with custom tools and automation.

  • Code Quality & Documentation:

    • Write clean, efficient, and maintainable code that adheres to industry standards.

    • Document systems, processes, and technical workflows for internal and external use.

What kind of professional are we looking for?
  • Game Development Expertise:

  • 2+ years of professional experience developing games with Unreal Engine.

  • Experience working on one or more shipped titles, ideally on console platforms (e.g., PlayStation, Xbox, Nintendo).

  • Familiarity with console development pipelines, platform-specific optimizations, and certification processes.

  • Console-Specific Development:

    • Hands-on experience working with console SDKs, APIs, and debugging tools (e.g., PIX for Xbox, Razor for PlayStation).

    • Optimization for console hardware, including memory management, rendering pipelines, and performance tuning.

  • Technical Skills:

    • Proficiency in C++, with experience in writing clean, efficient, and modular code.

    • Strong understanding of game architecture, design patterns, and performance optimization.

    • Experience in real-time rendering, physics, animation systems, and AI programming.

  • Problem-Solving & Debugging:

    • Ability to debug and resolve complex technical issues, especially those unique to console platforms.

    • Strong analytical and problem-solving skills to address platform-specific challenges.

  • Optimization Expertise:

    • Knowledge of profiling tools (e.g., Unreal Insights, console-specific profilers).

    • Techniques for optimizing rendering, CPU/GPU usage, and asset pipelines

What is important for us in a person?

Communication & Collaboration:

  • Strong ability to work with cross-disciplinary teams (designers, artists, QA).

  • Clear communication of technical constraints and possibilities to non-technical stakeholders.

Why do we enjoy working here?
  • professional development atmosphere

  • working on cool projects

  • the ability to get regular constructive feedback

  • clear management

Overview

  • Employer: Pixela Labs LLC
  • Job Title: Unreal Engine/game play programmer
  • Published: 12 hours, 44 minutes ago
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