Volmi - A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 8 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world's leading game developer, and have become the first Virtuos studio in Eastern Europe.
In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.
Join our team of like-minded people passionate about a common goal and love for games as a UI/UX Designer to work on an exciting world-famous project!
Collaborate closely with designers and developers to define and implement innovative UI/UX solutions, informed by industry trends and best practices;
Conceptualize, design, and create high-quality UI assets and UX flows for our games, with a particular focus on mobile gaming experiences;
Design mockups and prototypes that demonstrate UI interaction models;
Creating the illustration and icons;
Use player feedback, analytics data, and usability findings to refine and enhance the user experience;
Maintain consistent style across different projects while adapting to each game's unique aesthetic;
Participate in regular reviews, constructively incorporating feedback into design iterations to ensure optimal player experience.
2+ years of professional experience as a UI/UX designer or artist in the gaming industry;
Good experience designing UI/UX for both mid-core and casual games;
An understanding of game flow and development pipeline;
Proficiency in UI/UX design tools such as Adobe XD, Sketch, Figma, or equivalent;
Strong visual design skills, including a keen understanding of typography, intuitive layout, and color theory;
Experience in presenting, explaining and defending design decisions;
Exceptional attention to detail;
Ability to work independently and produce excellent results despite technical limitations and time constraints;
Strong communication and collaboration skills;
Good proficiency in English.
Will be a plus:
Experience facilitating workshops with cross-functional teams;
Experience with Unity's UI system;
Knowledge of current industry trends in mobile and console gaming UI/UX.