Frogwares is looking for a Lightning Artist.
Create and implement dynamic, realistic, and stylized lighting solutions within Unreal Engine
Enhance the narrative and emotional impact of environments through lighting, ensuring consistency with the overall artistic direction
Work closely with the technical art team to optimize lighting setups for performance without compromising visual quality
Work with level designers, environment artists, and the art director to ensure lighting complements the overall game design and visual style
Identify and resolve lighting issues that may arise during production, including addressing performance bottlenecks
Develop and maintain tools and workflows that streamline the lighting process
Create and maintain documentation for lighting guidelines and implementation techniques
2+ years of experience as a Lightning Artist
Proficiency in Unreal Engine's lighting tools and techniques, including dynamic lighting, volumetric effects, and post-processing
Strong understanding of light, color, shadow, and their impact on mood and storytelling
Ability to work with precision, ensuring consistency across all lighting elements in a scene
Excellent communication skills and ability to work collaboratively with a multidisciplinary team
Ability to troubleshoot and solve complex lighting issues in a real-time environment
A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods
Strong art fundamentals and eye for composition
Strong level of English
Will be a plus:
Experience with other game engines or rendering software
Familiarity with scripting or blueprints within Unreal Engine