We're seeking a 3D Stylized environment Artist to join our team!
🚀 Responsibilities:
Construct high and low-poly models in Zbrush, Max, Maya, or Blender that capture the essence of stylized environments, weapons, and hard surfaces
Faithfully interpret and apply design concepts and styles
Develop precise UV mappings and perform texture baking for various effects
Produce stylized textures using Substance Painter and hand-painting techniques
Understand and utilize a modular system in asset creation
Develop and manipulate tiles and trims, working with multiple UV channels
🎮 Requirements:
Proficiency in designing both high-poly and low-poly models for stylized environments, including weapons and hard surfaces, based on provided concepts
Expert sculpting abilities in Zbrush
Proficient in low-poly modeling using Max, Maya, or Blender
Skilled in generating efficient UV layouts and texture baking (including normals and ambient occlusion)
Capable of creating stylized textures using Substance Painter or via hand-painting techniques
Ability to accurately execute and enhance design concepts
Effective collaboration skills
English proficiency at B2 level or higher
➕Will be a plus:
Experience integrating assets within Unity
Proficiency in crafting materials using Substance Designer
Ability to render models using software like VRay or Arnold