We are a passionate and close-knit team dedicated to creating a visually stunning and immersive world for our action-adventure MMO project. We value creativity, an open mindset, cutting-edge technologies, collaboration, and a deep passion for gaming. As a Senior Environment Artist, you will play a pivotal role in bringing our fantasy universe to life. Your primary focus will be on creating locations from block-out stages to crafting modular kits and assets. You will work closely with designers and other team members to develop highly detailed elements and stunning locations.
>50
Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
Plan and create assets, scuttering world objects, and dressing.
Crafting unique props, foliage, natural objects, and modular architecture kits.
Collaborate with the team to meet both artistic and performance goals, while maintaining consistency with the game’s vision.
Minimum of 5 years of experience as an Environment Artist in the game development industry.
A portfolio showcasing locations created in Unreal Engine.
Experience in planning and creating modular kits and locations.
Extensive experience with Unreal Engine, including asset implementation, scuttering tools (PCG, Errant Worlds), and a solid understanding of shaders.
Excellent understanding of PBR workflows.
Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
Good understanding of game metrics and how they apply to environment design.