We are looking for a talented 3D Character Artist to bring our game characters to life with stunning realism and detail.
About us:
Since its inception in 2011, G-Space Studio has been dedicated to crafting a wide array of games and applications collaborating with clients from Europe, Canada, and the USA. The journey began with a humble team of indie Flash game developers, which has since grown into a seasoned collective of game development veterans. With a deep passion for gaming and extensive knowledge of the field, G-Space Studio specializes in creating a variety of high-quality products. This includes engaging PC and Console games, immersive AR/VR experiences, and captivating mobile games.
>50
Work with 2D concepts to create 3D models.
Sculpt high poly realistic characters, equipment, and creatures with a high level of detail using ZBrush and Marvelous Designer.
Create low poly models with appropriate mesh density, considering mesh deformation during the animation.
Optimize topology for efficient rendering and animation.
Pack UVs with customization features in mind.
Bake clean mesh maps and apply detailed texturing.
Integrate low poly models into Unreal Engine.
Nice to Have:
Experience creating modular characters and equipment, and adapting modules for different characters.
Ability to create high-quality morph targets and edit them.
Experience in transitioning/wrapping pre-made topology.
Strong knowledge of realistic human anatomy.
Proficiency in modeling and texturing software packages (Zbrush, Maya, Substance, Photoshop).
Experience with Unreal Engine, Maya XGen.
At least 2 years of experience as a 3D character artist.
A strong portfolio showcasing your work.